KN Magazine: Interviews

Don Bruns, Interviewed by Clay Stafford Shane McKnight Don Bruns, Interviewed by Clay Stafford Shane McKnight

Clay Stafford talks with Don Bruns on “Editing, Momentum, and Keeping the Reader Hooked”

In this in-depth conversation, Clay Stafford interviews bestselling author and editor Don Bruns on the craft of storytelling, exploring momentum, character development, and the hidden pitfalls that weaken manuscripts. Drawing from decades of experience on both sides of the page, Bruns shares practical insights on sustaining tension, avoiding common mistakes, and keeping readers fully engaged from the first line to the last.

Don Bruns interviewed by Clay Stafford


As both a bestselling novelist and an anthology editor, Don Bruns reads fiction from two vantage points: creator and gatekeeper. Through decades of writing, mentoring, and editing crime fiction, from his Caribbean series to multiple themed anthologies, he has developed a keen instinct for narrative momentum, character presence, and the invisible contract between writer and reader. Don and I spoke about common manuscript blind spots, sustaining tension, and the delicate balance between story and atmosphere. “Don, we’ve been friends for about twenty years now. Let’s talk about you as both an author and an editor. What are some common blind spots you see in manuscripts that writers often overlook?”

“One is formula. It’s easy, even for experienced writers, to fall into repeating yourself. I catch myself sometimes thinking, I wrote this scene two books ago. You have to challenge yourself to find a fresh take every time. Another blind spot is rushing character. Even in short stories, writers sometimes skip the small touches that make a person feel real. You don’t have room for a full backstory, but you still need personality, tension, and emotional credibility. Whether you’re seasoned or new, the same rules apply: keep tension alive, keep dialogue working, keep the story moving. The moment it bogs down, you have to find a way to re-energize it.”

“You’ve edited multiple anthologies. When you begin reading submissions, how quickly can you tell whether a story is working?”

“Very quickly. In judging situations, like when we were selecting stories for Blood in the Bayou, you read the first page or two, and you know. You don’t need to read fifty pages to sense whether the story is alive or not. Engagement shows up immediately. That actually makes the editor’s job easier than people think. If something isn’t pulling you in early, it’s rarely fixable later. Strong storytelling announces itself right away.”

“If you’re in a scene that’s dragging, what do you do to perk it up?”

“Pull a gun. I’ve heard that since I was a kid: if a scene drags in a movie or book, have someone pull a gun. It sounds simplistic, but there’s truth in it. Something has to happen. Confrontation, surprise, interruption, anything that changes the energy. Lee Child once said the hardest thing in a book is having a character walk from the door to the car. If nothing happens, it’s dead space. But if he walks past a cup of coffee he poured that morning, tastes it, realizes it’s cold, and tosses it in the sink, that doesn’t move the plot, but it reveals character and keeps the moment alive. Good writers study those transitions carefully.”

“That idea of keeping every moment alive is so important.”

“You can’t let the reader drift. The moment attention drops, they put the book down and pick up another one from the pile.”

“When you’re editing stories, what structural missteps do you see most often?”

“Loss of momentum, especially in scene transitions. I once read a manuscript in which a man is pushed from a sixteenth-story window, hits an awning, and rolls to the sidewalk, an incredibly vivid, gripping scene. Then the next line was essentially, across town, Joe was having coffee. All the energy vanished. That shift yanked me out of the story. Writers forget that you can change scenes, but you must carry emotional continuity with you. If you drop tension, the reader’s investment collapses.”

“Like losing viewers during a commercial break.”

“Exactly. If there’s no cliffhanger, they don’t come back. Fiction works the same way. You have to maintain interest every second.”

“You’re known for making settings feel almost like a character, especially in your Caribbean and New Orleans books. How do you balance atmosphere with forward motion?”

“Setting is color and flavor, and to me that’s almost as important as plot, but it can’t stall the story. I want readers to feel they’re there: smell the salt air, taste the margarita, see the beach. If they’ve been there, they recognize it; if not, it’s a cheap trip. I grew up loving that kind of writing. Authors like James Lee Burke or Don Winslow create such rich environments that you want to reread passages just for the texture, but you never leave the story. That’s the goal: an atmosphere that deepens immersion without slowing momentum.”

“When you’re editing work by major authors, how do you balance preserving their vision with sharpening it for readers?”

“Carefully. I stay away from content with writers at that level. If Andrew Child gives me a Jack Reacher story, I’m not going to tell him how to write Reacher. Same with someone like Heather Graham. These authors understand their worlds and characters deeply. But even with pros, if something feels off, you can flag it respectfully. I once reached out to a very well-known author about a story that needed work. They were gracious and fixed it immediately. Editing at that level is about clarity and alignment, not rewriting someone else’s voice. When we edited anthology stories selected by judges, we were also very careful not to change the content. If a story made the final cut, it deserved to stand as chosen. Editing in that context is about clarity and presentation, not rewriting someone else’s work. Respecting the author’s voice and the judge’s decision is part of the responsibility.”

“Earlier, you mentioned rewriting and reading with fresh eyes. How do you step back and see your own work as a reader?”

“I read it twice in my head: once as the writer who knows everything, and once as the reader who knows nothing. That’s the difference. The writer knows what’s coming; the reader doesn’t. So, I reread and think, ‘They won’t understand this yet; I need one more line.’ Sometimes it’s just a few words to bring them up to speed. You have to keep the reader aligned with your knowledge without overwhelming them. My wife Linda, who was an English teacher for thirty-five years, has edited every one of my books. She reads differently than I do, as a reader first, not as the person who wrote the story, and that perspective is invaluable. Every manuscript has its own issues, its own rhythm, its own pacing needs. You learn quickly that no two stories require exactly the same editorial solution.”

“Many writers struggle with that separation.”

“It comes down to remembering that you always know more than the reader. If you forget that, gaps appear. My instinct in revision is constant: I know this, but they don’t. Then I adjust.”

“You’ve mentored writers for years. Do you believe writing can be taught?”

“A friend of mine wrote a bestselling novel about a boy trapped in civil war Africa. He later said, ‘You can’t teach writing; you can teach structure and English, but not the spark.’” I’m not sure I agree completely. You can absolutely teach craft: tension, pacing, dialogue, construction. But there has to be something internal driving it. If it isn’t in the writer’s heart, technique won’t create it. For years, people asked me to mentor or teach, and I resisted. I honestly felt I didn’t know enough to tell anyone else how to write. Eventually, my wife said, ‘You’ve been paid for a lot of books; you do know what you’re doing.’ That was a turning point. I realized experience itself has value, even if you’re still learning. Every working writer develops instincts worth sharing.”

“That internal drive seems tied to reader engagement.”

“Exactly. The reader senses whether you care about the story. That’s what keeps pages turning, not technique alone, but urgency.”

“Going back to revision, many writers can’t reread their work objectively. You seem to do that naturally.”

“For me, it’s simply awareness: I know I’m ahead of the reader. So, I check constantly: are they where I am? If not, I add clarity, context, or texture. Sometimes just one line keeps them connected. That’s really the core of rewriting: bringing the reader up to speed with what the writer already knows.”

“It sounds like everything you’re describing—tension, character detail, scene continuity, reader alignment—comes back to momentum.”

“It does. Storytelling is motion. You can have beautiful prose and rich atmosphere, but if the reader’s interest stalls, nothing else matters. Every paragraph has to carry forward energy: plot, character, mood, something. If not, fix it.”

“And that awareness guides both your writing and your editing.”

“Yes. Whether I’m writing or reading someone else’s work, I’m always asking: Am I still engaged? If the answer is ‘no,’ the writer has lost me, and probably other readers too. That’s the test that matters.”


Clay Stafford is a bestselling writer, filmmaker, and founder of the Killer Nashville International Writers’ Conference, Killer Nashville Magazine, and Killer Nashville University. https://claystafford.com/

 

Don Bruns is a USA Today bestselling author and musician whose career spans comedy clubs, crime scenes, and Caribbean sunsets. He’s written three acclaimed mystery series, including the Caribbean, Stuff, and Quentin Archer novels, all praised for their wit, rhythm, and heart. Once a touring guitarist, he still writes with a musician’s ear. https://donbrunsbooks.com/

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Paul Karasik, Interviewed by Clay Stafford Shane McKnight Paul Karasik, Interviewed by Clay Stafford Shane McKnight

Clay Stafford talks with Paul Karasik on “How to Write a Graphic Novel”

Two-time Eisner Award winner Paul Karasik joins Clay Stafford to discuss how to write a graphic novel—how to think visually, collaborate with artists, and translate emotion into panels. A masterclass in visual storytelling from one of comics’ most insightful minds.


In the world of graphic storytelling, few figures bridge scholarship, craft, and creativity as seamlessly as Paul Karasik. A two-time Eisner Award winner, Karasik’s career has spanned from his early days as Associate Editor at RAW, the influential magazine founded by Art Spiegelman and Françoise Mouly, to adaptations of literary works that redefined what comics could do. His collaborations include The New York Trilogy, the acclaimed visual deconstruction How to Read Nancy (co-written with Mark Newgarden), and the memoir The Ride Together, written with his sister about growing up alongside their brother with autism.

Karasik is not simply an artist who draws or a writer who scripts. He’s a thinker who dissects how meaning is built through image, rhythm, and restraint. His teaching has influenced a generation of visual storytellers to approach comics as architecture: design, intention, and emotional subtext all working in tandem. In this conversation, I spoke with Paul about how to write a graphic novel: how to think in images, collaborate with artists, structure the visual page, and find the emotional heartbeat that turns panels into story. What follows is a masterclass in how words and pictures meet, and how purpose turns craft into art.

“Paul, let’s say I’ve decided to write a graphic novel, and I don’t know where to start. I’m not trying to sell it or anything; I just want to write it. I’ve heard that you need to think in scenes, not paragraphs. I’m not sure exactly what that means.”

“It’s more like screenwriting. Because it’s a visual medium, you really need to have a clear picture in your head of what everything looks like and how the space is laid out. Draw a little blueprint of what’s happening in any given scene so the characters move consistently through that space. The sofa is always to the left of the dining room table, or whatever. You need to have that visual sense.”

“So, in a way, the writer is the director, and the graphic realization comes from working with an artist, just as the filmic realization comes from working with a cinematographer. Is that a good analogy?”

“Absolutely. That’s a fine analogy. You’re engaging in a collaborative art. You’re working with an artist whom you may not have met yet, so you have to develop a relationship that allows for interpretation. Ideally, you find someone you can continue to work with. Ingmar Bergman is a great director, but Sven Nykvist was his cinematographer. Bergman’s movies always look like Bergman’s movies. You need that same strong sense of what the whole thing will look like and what its emotional core is. What’s the point? There’s the text, and then there’s the subtext. If you’re not addressing the subtext, you might as well be writing ad copy. One of the things I tell my students is that in a graphic novel, you don’t have a lot of space for dialogue. Your first draft can be verbose because you’re figuring out what the character needs to say. But once you know that, it has to be boiled down to ten words or less. You can’t have people going on for three paragraphs, or even three sentences. Two sentences max in a word balloon. There just isn’t that much space, and you don’t need it because the picture is doing the bulk of the work. So, two rules for dialogue: keep it short and keep it to the point. And every time a character speaks, that dialogue has to do two things. It has to reveal something about who that character is, and it has to move the plot forward. Even if a character says, ‘I don’t know,’ it should still be part of the story’s engine.”

“So, the old ‘show, don’t tell’ is really important in a graphic novel.”

“Absolutely. What you show and how you show it matters. Every panel is a composition, and the way it’s read, top to bottom, left to right, is storytelling.”

“When you’re writing it, you’re writing the panel descriptions as well as the dialogue, correct?”

“Every panel.”

“How do you determine, on a page, how many frames or panels you’re using? Does the writer decide that?”

“Here’s another really good reason to go to the bookstore and find a book that feels like it has the same kind of weight or tone as your own vision. Look at it. Does it have three tiers or four? How many panels per tier? How many words per page? Do the counting, and then model your writing after that. Even if your story isn’t the same genre, say, you’re writing something that’s going to be banned instead of a silly macho space fantasy that won’t be, it’s a good exercise.”

“The first and second stories of your New York Trilogy, they’re completely different. The first has smaller panels throughout, and the next has a large panel with a lot of writing underneath.”

“The very first lesson in my Graphic Novel Lab would be that form follows function. You have to understand what your story is about, and then figure out what the form should be. In the first book of The New York Trilogy, the layout is a nine-panel grid. Over the course of the story, the main character, who pretends to be a detective, becomes obsessed, loses his apartment, his past life, and eventually his mind. What that story is really about is the nature of fiction itself. If this coffee cup isn’t called a coffee cup, is it still a coffee cup? At the start, the layout is rigid, every page in that nine-panel grid. By the end, as the character unravels, the gutters between panels widen, the panels stop being drawn with a ruler, and they start to wiggle. As he loses his grip on reality, the comic itself becomes unglued until the panels fall off the page. That’s why it’s designed that way. In the second book, the layout looks more like an illustrated text, an image on top, words beneath. It’s still a detective story, but this one is really about reading fiction. The detective has never read anything in his life. When he tries to read Walden, he can’t. He only knows how to read for facts. So when we reach that moment in the book, the layout itself changes. The pages turn into comics panels, forcing the reader to experience a different kind of reading. Then we switch back again. The format shifts to underscore the subtext: you can read passively, or we can make you read actively.”

“There’s not a lot of space. You’ve got action, a little dialogue, and you have to keep internal monologue to a limit, don’t you?”

“Not necessarily. Thought balloons and narrative blocks can serve as exposition when needed, but everything should support the story. You need to know your story, your plot, and your subtext before designing your comic. It may sound intimidating, but once you learn to think like a cartoonist, it becomes natural. That’s what I teach: a way of thinking.”

“Let’s talk about setting.”

“The setting and environment are essential. In the first book of The New York Trilogy, New York City is as much a character as the protagonist. In the second book, less so. By the third, the story hardly mentions New York at all, yet you still know where you are. So, yes, establish the world early. Don’t make the reader guess whether they’re in a space capsule or a time capsule. Do them a favor.”

“As a writer who writes for directors, I’m always careful not to cross that creative line. For the writer sitting at the desk putting this together, what’s the line they shouldn’t cross when working with a graphic artist?”

“Every collaboration is different. Think again of Bergman and Nykvist. At first, there was probably a lot of back-and-forth. But once a relationship is built, each trusts the other’s instincts. For the books I’ve worked on, I’ve done the sketches and scripts myself because I can draw. Both artists I’ve worked with collaborated closely to bring those sketches to life and then did the finished art. The best relationships are built on mutual respect. You find an artist whose style fits your vision, and you trust each other.”

“You’ve mentioned that your projects often find you, rather than the other way around. As a parting thought, can you talk about that passion? What turns a project from work-for-hire into something driven by obsession?”

“I have a peculiar career because I don’t do just one thing. I adapted Paul Auster’s New York Trilogy, co-wrote How to Read Nancy with Mark Newgarden, and wrote a memoir with my sister about growing up with our brother, who had autism, The Ride Together. None of these were projects I consciously chose. They demanded to be made. When I try to invent something just to invent it, I can tell when it’s hollow. The real ones insist on being created. It’s instinctual. I don’t have a choice. It’s compulsion, obsession. That’s how I’m built. Don’t start a graphic novel thinking you’ll sell it immediately, and don’t do it just because you liked Spider-Man as a kid. Do it because you can’t possibly do anything else. It’s what you were meant to do.”


Clay Stafford is a bestselling writer, filmmaker, and founder of the Killer Nashville International Writers’ Conference, Killer Nashville Magazine, and the Killer Nashville University streaming service. Subscribe to his newsletter at https://claystafford.com/.

 

Two-time Eisner Award winner Paul Karasik began his career as the Associate Editor of Art Spiegelman and Françoise Mouly’s RAW magazine. His work has appeared in The New York Times, The Washington Post, and The New Yorker.
https://www.paulkarasikcomics.com/

Author photo credit: Ray Ewing

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